
Or, if you simply love dogs, you should definitely take a look at these marvelous minis. That’s because during the Wild Shape mode, the Animal Enhancement feature that comes with the Simic Hybrid race disappears.If you love the look of the new Critical Role miniatures from Steamforged Games, you’ll adore the Dungeons & Doggies Kickstarter campaign that’s currently underway. Stay away from this race if yours is a Moon Druid, though.
Simic Hybrid:- It’s a versatile race, similar to the Humans. It also grants you fantastic Druid ability scores.
Loxodon:- Even if you dump Dexterity, you can get immensely durable with the help of the Loxodon’s Natural Armor, which is based on Constitution. Along with that, you get bonus AC and fantastic ability increases for your Wisdom. Warforged:- This race gives you a massive pileup of immunities and resistances to adverse effects. Lizardfolk:- Lizardfolk Druids can be as durable as those belonging to the Dwarf race. Human:- A versatile race, the Variant Human adds a bonus to your Wisdom and Constitution. So, you can use the Silent Speech feature for communicating telepathically with your allies, even when you’re in Wild Shape 5e. Halfling:- The Ghostwise Halfling gives you not only a small Wisdom bonus, but also Silent Speech. But if the creature succeeds in making its saving throw, its immunity to this feature’s effects will last for 24 hours. Failing the save, the attack will automatically miss if the creature doesn’t select a different target fast. If such a creature does attack you, it has to make a Wisdom saving throw against your spell saving DC. This is because they’ll be able to sense your deep connection to nature. Nature’s Sanctuary:- The natural world’s creatures, like plants and beasts, will think twice before attacking you. Your Druid will also be immune to disease and poison. Nature’s Ward:- Fey or elementals won’t be able to frighten or charm you, once you reach the 10 th level. Also, if spells like the entangle spell magically create or manipulate plants, you’ll have an advantage on saving throws against such plants. And if these plants are hazardous, such as having spikes or thorns, these can’t deal damage to you.
In addition, non-magical plants won’t be able to slow you down. Land’s Stride:- You don’t need to spend extra movement for journeying through difficult terrains that are non-magical.